Players must economize quantities of power or mana, which are derived from the size and prosperity of their population of worshippers. Early god games only featured models for full-grown men and women, while Black and White introduced children. It is common for most people in god games to look alike. The player's power comes from simulated worshippers, who are usually simple or tribal in nature. God games allow players to take on the role of a god with limited powers, similar to the gods from the mythology of ancient Greece. God games are typically single-player games played against a computerized opponent, but some involve competition between all rival players. The genre is also separate from construction and management simulations, because gameplay revolves around growing and utilizing their supernatural powers to indirectly influence their worshippers, such as by placing a target marker or goal for the worshippers to conquer, or affect those of their opponents, such as by creating natural disasters. It has also been categorized as a subgenre of strategy video games, though unlike other strategy video games, players are unable to tell specific units what to do. God games are a subgenre of artificial life game, where players use supernatural powers to indirectly influence a population of simulated worshippers.
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